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STICKMAN

SOUND DESIGN – PETROS VOURIS

Stelarc performing 'StickMan'

StickMan is a minimal but full-body exoskeleton, that algorithmically actuates the artist with six degrees-of-freedom.Sixty-four possible combinations of gestures are generated. Sensors on StickMan generate sounds that augment the pneumatic noise and register the limb movements. A ring of speakers circulates the sounds, immersing the audience.

Sound artist Petros Vouris and Audio engineer/programmer Alwyn Nixon-Lloyd have integrated a series of small contact microphones situated on the moving limbs of STICKMAN with the sounds generated, being treated with Max/MSP on an external computer. The addition of an I.S.U (Inertia Spacialiser Unit) is strung down STICKMAN's spine like a monochord to generate fluctuating waves of sound as STICKMAN's body vibrates with movement. Accelerometers and gyroscopes are attached to each moving limb on STICKMAN's body tracking and moving the sounds generated across a multichannel speaker system, making the sounds themselves an extension of Stickman's body.

StickMan was performed twice. A 30 minute performance for the opening and a 5 hour performance the following day.

StickMan was developed and performed at Chrissie Parrot Arts for the Daedalus Project as part of Fringe World 2017, Perth.

ACKNOWLEDGEMENTS

ENGINEERING – TIM JEWELL
PROGRAMMING – STEVE BERRIC
AUDIO ENGINEER – ALWYN NIXON-LLOYD
VIDEO PRODUCTION – STEVEN AARON HUGHES
PHOTOGRAPHERS – TONI WILKINSON & STEVE BERRICK

Additional assistance – Rodney Parsons and Paul Caporn